He’ll mention that he’ll sell you new housing plots for 10,000 Bells each. Big Goal 2 - Place more housing plotsĪfter placing the sixth housing plot and having the camper move in, go back and talk to Tom Nook. Once placed, the camper should move to this plot the next day. You won’t need a ton of space, unlike your last three housing plots. Once they agree to live in your town, go over and talk to Tom Nook, who will give you a new housing plot. We’d recommend doing this even if you’re not super fond of the camper who has showed up, as you’ll need many villagers to make progress. If it is occupied, talk to the camper and tell them you’d like them to stay in your town. There may be some inconsistency here because campers don’t always show up as often as you’d like them to. It’s time to see if they’ll move in! Big Goal 1 - Talk to the camper at the CampsiteĬheck the Campsite to see if it’s occupied. Your Campsite should be built today, and you may even have a camper chilling in a tent. What to do on Day 9 Image: Nintendo EPD/Nintendo via Polygon You’ll eventually need at least a few of these built (for town rating purposes) so you may as well get started now, since you can only build one per day. These are pricey, but you’ll greatly appreciate the convenience of not having to pull out a Vaulting Pole every two seconds. With the Resident Services building upgraded, you can start to build bridges (for crossing rivers) and inclines (for climbing cliffs without the need for a ladder). Big Goal 4 - Start building bridges and inclines Don’t worry: You won’t need any resources to build it when the time comes (which is likely toward the end of your second week). #The visitor walkthrough camp happy no video freeIf she’s not there, don’t stress, just keep checking back in the town square every day, and feel free to buy any clothes that strike your fancy.Īfter she’s visited a few times, she’ll mention she’s interested in opening up a Clothing Store in town with her sister. There’s some inconsistency here, but there’s a good likelihood that Mabel the hedgehog is standing in your town square selling clothes. Big Goal 3 - Talk to Mabel in the town square You’ll want to check in every day to see who is stopping by, so make it convenient. Place the Campsite wherever you like, but try not to pick a spot that’s too remote. Good thing you’ve been harvesting every day, right? He’ll give you the recipe for the Campsite, which requires 15 Softwood, 15 Hardwood, and 15 Wood, as well as 15 Iron Nuggets. Speak to Tom Nook in the Resident Services building. Having him visit will unlock terraforming, which lets you change your rivers and mountains, but it will take a lot of work. Upgrading your Resident Services building introduces you to the major goal in New Horizons: Get K.K. Yeah it’s pricey, but it’ll add 10 more slots in your inventory, which is a godsend. Head to the ABD machine in the building and purchase the Ultimate Pocket Stuffing recipe for 8,000 Nook Miles. Maybe the best part of upgrading your Resident Services building is that you’ll unlock another inventory upgrade. This is a major addition to your island’s arsenal and will unlock a bunch of new features. If you followed our first week walkthrough to the letter, the Resident Services building should now be upgraded. What to do on Day 8 Image: Nintendo EPD/Nintendo via Polygon There will be fewer must-do objectives on each day, freeing you up to fill your time however you’d like. Unlike the first week in New Horizons, your second week will be a lot less guided. If you’re here, you survived your first week (maybe by following our first week walkthrough?) and it’s time to start shaping the island into sandy metropolis. Welcome back to another week of Animal Crossing: New Horizons on Switch.
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